Ethnoarchaeology in the video game No Man’s Sky (or how to dislocate the technique)

Siguiendo con la virtualidad, hoy una aplicación de etnoarqueología en el videojuego No Man’s Sky, caracterizado por una creación de entornos totalmente aleatorios y que al momento de abrir interacciones (aunque precarias) entre jugadores, se generó una agrupación social, con economía y organización urbana.

Este trabajo está siendo realizado en la web Archeogaming y desarrollado por Andrew Reinhard.

Ethnoarchaeology is “the study of the social organization and other ethnological features of present-day societies on the basis of their material culture, in order to draw conclusions about past societies from their material remains” (oxforddictionaries.com, Oxford University Press). Conducting archaeological investigation in No Man’s Sky then is largely ethnoarchaeology. The game dates to 2016, and the game’s population of human players is, at this writing, just over one year old. One of the goals of the No Man’s Sky Archaeological Survey (NMSAS) is to discover and observe how human players interact with a procedurally generated universe, what they decide to build for themselves, where, and why.

Más información en este enlace https://archaeogaming.com/2017/10/08/ethnoarchaeology-in-no-mans-sky/.

Expertise and Collaboration in a World of Warcraft Player Group as Distributed Sociomaterial Practice

Hoy, la etnografía más allá de los límites materiales: Etnografía en el Videojuego multijugador masivo en línea World of Warcraft (WoW) realizada por Mark Chen.

I have been playing World of Warcraft for over 20 months, spending an average of 20 hours a week in-game. I mostly play on a server which emphasizes role-playing (RP) and completing in-game tasks rather than player-vs.-player (PvP) combat. What this means is that the way people talk is often not as abbreviated as it is in the stereotypical “leet speak” shorthand (e.g., cu l8er) and more like how one would see dialog written in a novel. I also play characters that belong to the Horde, the underdog faction, and I’ve found that a lot of Horde players enjoy complaining about how the Alliance is everywhere and have an unfair advantage.

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Esperando a Gaia. Componer el mundo común mediante las artes y la política

Texto de Latour sobre Gaia presentado en el French Institute de Londres para el lanzamiento del Programa de Ciencias Políticas en Artes y Política (SPEAP).

¿Qué se supone que debemos hacer ante una crisis ecológica que no se parece a ninguna crisis bélica o económica que hayamos conocido y a cuya escala, si bien sin duda es formidable, estamos de algún modo acostumbrados porque su origen es humano, demasiado humano?

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Elements by Maxim Zhestkov

Elements is an experimental art film by Maxim Zhestkov about nature, physics, art and love. More than 2 billion elements / particles governed by tensions and forces of nature were used to tell stories and show emotions through the motion of collective behavior. The film is a trial to explore the idea that everything around us and inside us is made from simple elements / blocks which can be arranged in complex relationships and become compound structures. We could project this idea into emotions, behaviours, thought processes, relationships, life, planets and the universe.