Expertise and Collaboration in a World of Warcraft Player Group as Distributed Sociomaterial Practice
Hoy, la etnografía más allá de los límites materiales: Etnografía en el Videojuego multijugador masivo en línea World of Warcraft (WoW) realizada por Mark Chen.
I have been playing World of Warcraft for over 20 months, spending an average of 20 hours a week in-game. I mostly play on a server which emphasizes role-playing (RP) and completing in-game tasks rather than player-vs.-player (PvP) combat. What this means is that the way people talk is often not as abbreviated as it is in the stereotypical “leet speak” shorthand (e.g., cu l8er) and more like how one would see dialog written in a novel. I also play characters that belong to the Horde, the underdog faction, and I’ve found that a lot of Horde players enjoy complaining about how the Alliance is everywhere and have an unfair advantage.